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Do you miss when skill > resilience?

I don't know about you guys, but the pvp in this game has gone downhill. Unless you're a hunter, druid, or high mana class resilience probably ruined your fun.

Resilience was the worst stat they ever added to the game. How can they add something like this and expect

Anyhow I rarely see any of the good players in moderate gear beating those S3 players with a basic understanding of their class. It all comes down to my gear > ur gear gg. WoW Pre-BC wasn't like this. T3 was fine compared to the gear gap we have now.

T3 wasn't loaded with that bogus stat resilience. The stats were epic, but only gave players a slight advantage. When I say slight I'm comparing it the massive gear gap S3 is to blues now. Your skill with your class was still the deciding factor. That's all gone now.

R I P WoW pvp

Edit: Apparently not liking resilience = raider to the WoW sheeple. I never raid and never have.

It wouldnt have been a bad idea if they capped it at about 200 resilience. It did one thing they intended which was to make pvp last alittle longer and not have the match end in two hits.

As it is now even the people that like to pvp have a real hard time starting out. Until you get around 250 resil, you dont stand a chance at all aganst any class.

The raiders dont even stand a chance now either, so there forced to make a choice, never pvp again or die.

resilience should have been introduced along with Anti-resilience. This way PvP players would stay the same relatively to eachother and still would have advantage against PvE players with no resilience and no way to mitigate it. Problem solved imo? 

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